Scrum Games in Teaching English for the Students of Non-Linguistic Specialities in Kazakhstan

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M.Z. Tussupbekova , A.K. Nurpeissova , P.Z. Balkhimbekova , O.L. Zagorulia ,S.K. Mukanova


This article covers the theoretical and practical materials of using Scrum technology in an educational process, and, specifically, the effectiveness of SCRUM games in teaching English. The authors present the results of the survey and the analysis of the advantages of SCRUM technology among the undergraduates of “Philology”, “Nuclear physics”, and “Space technology” specialties as well as faculty members who teach the English language. The study shows that SCRUM (Scrum, Cards, Rugby, U-tell story, Maze) games provide students with an opportunity to apply language skills in practice. The analysis of the results from the questionnaire proves the efficiency and adaptability of SCRUM games. To be precise, a few SCRUM elements can be useful into the educational process depending on the theme, level of language competency of the students and the objectives of the lesson. SCRUM games help form students’ ability to think clearly, perceive information critically, highlight the main idea, find ways to make decisions, and improve basic language skills. SCRUM games in teaching English for the students of non-linguistic specialties should include the professional components of the students’ specialty.

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