Virtual Reality in Construction

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Laxmi Kapoor

Abstract

Virtual Reality (VR) or Virtual Environments (VEs) may affect how participants in building initiatives see and complete their assigned tasks. VR approaches may increase project effectiveness and efficiency from initial conception through scheduling and preparing, detailed design, or construction execution. The ability to examine the design as well as simulate the building process in a three-dimensional in nature interactive, as well as absorbed the environment will help understand the design's intention, the project's feasibility, and the number of modifications and abortive tasks that may be identified before construction begins.


It is possible to conduct an unlimited number of virtual walkthroughs of the facility, which will make it possible to experience, in a way that is very close to reality, what will be there after the building is finished. Research projects in both the private sector and academic institutions are already under way to investigate the potential advantages that virtual reality might bring to the building industry. The purpose of this article is to present a comprehensive analysis of current instances of the successful use of VR technology as uses for the construction industry. The article also offers an introduction of what Virtual Reality (VR) is and analyses some of the software as well as the hardware that can be used for VR applications. In addition, the study examines some of the gear and material that can be used to VR applications.

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